Game Programming using SDL: Raw Graphics and Event Handling
February 5th, 2007 | by admin | devshed.comIf you have found yourself struggling with pixel-level graphics and or user input for your games this is the article for you. You will learn how to handle these tasks using SDL. This is the second part of a series on game programming with SDL….
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Tags: Event, Game, Graphics, Handling, Programming, Raw, SDL:
